top of page
82680453_611120212790311_1534396136150794240_n_edited.jpg

EDUCATION

I graduated from California Polytechnic State University San Luis Obispo in 2020 with a bachelor's degree in Computer Science, concentration in Interactive Entertain Engineering, and a minor in Computing for Interactive Arts.

​

I also hold certificates in Computer Graphics with OpenGL in C++, and  Unreal Engine C++ Development from Udemy.

Experience: Text

EXPERIENCE

RENDERING ENGINER - THAT'S NO MOON ENTERTAINMENT

April 2022 - Present

  • Responsible for implementing new graphics features and maintaining rendering engine pipeline.

  • Works with a multi-disciplinary team of other engineers, artists, and designers to achieve a shared vision across multiple projects.

CLIENT ENGINEER - DIRE WOLF DIGITAL

​August 2020 - April 2022

  • Responsible for implementation of UI/UX and data presentation.

  • Worked in a team of other programmers, artists, and designers to achieve the artistic vision and functionality for

  • in-game UI to realize projects from inception to release.

  • Built, programmed, and optimized game logic using the Unity game engine and C# programming.

  • Participated in frequent code reviews.

  • Participated in the design, scheduling, and work estimating process for future work and projects.

  • Responsible for successfully porting our award-winning title Root to the Nintendo Switch.

SHIPPED TITLES

Experience: CV
Experience: Text
  • LinkedIn
bottom of page