
EDUCATION
I graduated from California Polytechnic State University San Luis Obispo in 2020 with a bachelor's degree in Computer Science, concentration in Interactive Entertain Engineering, and a minor in Computing for Interactive Arts.
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I also hold certificates in Computer Graphics with OpenGL in C++, and Unreal Engine C++ Development from Udemy.
EXPERIENCE
RENDERING ENGINER - THAT'S NO MOON ENTERTAINMENT
April 2022 - Present
Responsible for implementing new graphics features and maintaining rendering engine pipeline.
Works with a multi-disciplinary team of other engineers, artists, and designers to achieve a shared vision across multiple projects.
CLIENT ENGINEER - DIRE WOLF DIGITAL
​August 2020 - April 2022
Responsible for implementation of UI/UX and data presentation.
Worked in a team of other programmers, artists, and designers to achieve the artistic vision and functionality for
in-game UI to realize projects from inception to release.
Built, programmed, and optimized game logic using the Unity game engine and C# programming.
Participated in frequent code reviews.
Participated in the design, scheduling, and work estimating process for future work and projects.
Responsible for successfully porting our award-winning title Root to the Nintendo Switch.
SHIPPED TITLES
Root (Steam, Nintendo Switch, iOS, Android): www.direwolfdigital.com/root
The Clockwork Expansion
The Riverfolk Expansion
Exiles & Partisan & Vagabonds Expansion
Lanterns (iOS, Android): www.direwolfdigital.com/lanterns
The Fox in the Forest (Steam, iOS, Android): www.direwolfdigital.com/thefoxintheforest
Everdell (Steam, iOS, Android): https://www.direwolfdigital.com/everdell/