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RAY TRACER
For my Advanced Rendering Techniques course we were tasked with creating a feature rich ray tracing engine in OpenGL. This project is the culmination of 10 weeks of intense study and practice of many sophisticated models and algorithms.
Raytracer: Features




Refraction

Reflection

Reflection & Refraction

Refraction







No super sampling

2x Super Sampling

4x Super Sampling

No super sampling



PHYSICALLY BASED RENDERING
REFLECTION & REFRACTION
GLOBAL ILLUMINATION
FRESNEL EFFECT
SUPER SAMPLING
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SOFT SHADOWS
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