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RAY TRACER

For my Advanced Rendering Techniques course we were tasked with creating a feature rich ray tracing engine in OpenGL. This project is the culmination of 10 weeks of intense study and practice of many sophisticated models and algorithms.

Raytracer: Features

PHYSICALLY BASED RENDERING

REFLECTION & REFRACTION

GLOBAL ILLUMINATION

FRESNEL EFFECT

SUPER SAMPLING

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SOFT SHADOWS

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